* Starting Point for Learning
> Follow the instructions in http://www.opengl-tutorial.org. Very good. Almost perfect except for a few things listed below
>> download the normal version
>> uncompress
>> cd build;
>> cmake -G Xcode .. (to use XCode IDE)
>> uncompress
>> cd build;
>> cmake -G Xcode .. (to use XCode IDE)
> Don't forget to include the following line to make OpenGL work properly in Mac OS X Maverick.
glfwWindowHint (GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
> Fix in the fragment shader program:
texture2D -> texture
>> The texture coordinate uv is somehow inverted in the code to use DDS texture. So it is OK for DDS. Otherwise, you need to fix the code by yourself.
>> The texture coordinate uv is somehow inverted in the code to use DDS texture. So it is OK for DDS. Otherwise, you need to fix the code by yourself.
> The mouse control in Tuturial06 did not work. I don't know why yet. Simply change it as you like.
> Get version info
const GLubyte* renderer = glGetString (GL_RENDERER); // get renderer string
const GLubyte* version = glGetString (GL_VERSION); // version as a string
printf ("Renderer: %s\n", renderer);
printf ("OpenGL version supported %s\n", version);
* Other good reference or tutorial.
Anton's OpenGL 4 Tutorial: http://antongerdelan.net/opengl/
* Need to install glfw3, glew, glm
> $ brew install glfw3 glew glm
* GLFW (version 3) library
http://www.glfw.org/docs/latest/quick.html
* GLEW
* DDS texture utility in Mac: Aorta
http://sourceforge.net/projects/aorta/
* Loading OBJ/MTL in OpenGL
http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Load_OBJ
http://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_template_library
* free OBJ files
http://www.nasa.gov/multimedia/3d_resources/assets/aces.html
* texture disabling
glBindTexture (GL_TEXTURE_2D, 0);
* rotation/translation/scaling transformation with GLM
glm::vec3 axsis = glm::vec3(1.f,0.f,0.f);
glm::mat4 newRot = glm::rotate(X, angle, axis);
> new Rot = X * Rotation(angle, axis)
// ---------------------------------------------------------------------------------
http://en.wikibooks.org/wiki/OpenGL_Programming
OpenGL 2.1+
http://openframeworks.cc/tutorials/graphics/opengl.html
http://www.tomdalling.com/blog/category/modern-opengl/
http://openglbook.com/
http://www.rastertek.com/tutgl40.html
http://www.swiftless.com/opengl4tuts.html
http://www.swiftless.com/
// END
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